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4.7 out of 5
4.7
11005 reviews on Udemy

RPG Core Combat Creator: Learn Intermediate Unity C# Coding

Build Combat for Role Playing Game (RPG) in Unity. Tutorials Cover Code Architecture & Video Game Design.
Instructor:
Ben Tristem
105,190 students enrolled
English [Auto] More
Create core combat mechanics for melee, ranged and special attacks.
More advanced C# techniques such as interfaces, delegates, and co-routines.
Create pathfinding systems and patrol paths for enemies and NPCs.
Make a detailed level with terrain, enemies, triggers, lighting, particles and props.
Balance the player and enemy stats (eg. health, damage, movement, attack speed, and more).
Advanced game design, project management and code architecture strategies.

Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you! Learn, step-by-step, how to make the foundations of any good RPG combat system – from scratch.

In this course we’re focusing on the core of any great RPG, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture. You will follow our project, but also make the game entirely your own.

This highly acclaimed course was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a pre-requisite.

The course can be a standalone course, or can be taken as the first part in our RPG series. The three other separate courses in this series teach the Inventory system, Shops and Abilities, and Dialogue and Quests.

This is a highly realistic and comprehensive introduction to real game development. We’ll be taking you through our process step-by-step, with all decisions justified and all avenues explored.

Fancy something a little different to get started? Check out GameDev’s other courses, just look for the green logo as your guide.

We will be dealing with player movement, NavMesh navigation, AI pathfinding, save and loading systems, basic pick ups, using asset packs, debug code, making particle effects and more. We’ll also give you a robust code architecture for managing more complex projects by setting up namespaces.

You’ll need a basic grasp of Unity and C# before you get start, from there we’ll be teaching you more advanced programming techniques such as C# delegates, interfaces, co-routines and more.

Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

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Basic Movement

High Level Game Design

Enemy AI

First Moment

Scene Management

Saving Asset Pack

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.7
4.7 out of 5
11005 Ratings

Detailed Rating

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RPG core combat creator

Includes

28 hours on-demand video
6 articles
Certificate of Completion