Game Design Essentials: Tools, Theories and Techniques
- Description
- Curriculum
- FAQ
- Reviews
This course offers a comprehensive framework to understand and practice game design.
At the end of this course, you will have the tools and thinking process to understand why some games are fun and keep players playing for a long time, while others fail.
WHAT YOU WILL LEARN…
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Understand the role of the game designer and other roles in game development
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How to keep improving as a game designer and what skills you need
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What are game parts, mechanics and dynamics and understand the language of games
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Harness the power of Design Thinking to better Empathize, Ideate and Prototype your games.
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Use Psychology to understand your players and how they perceive your game
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What is a GDD
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What is a game pitch
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How to communicate your game idea to your team
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How math and probability work in board and video games
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Create game models using Google Spreadsheets to test your game early
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Use random, procedural generation and systems thinking to create systemic gameplay to design games that are interesting to play and watch.
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Analyze real and game systems to create meaningful games by relating players to their surroundings and experiences
HOW WILL YOU PRACTICE WHAT YOU HAVE LEARNED
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You will create a card game from a humble beginning all the way to a unique and engaging game.
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Each activity is designed to practice what you have just learned.
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The card game will be uniquely modified by you, so you can keep working on it even after the course ends.
What is NOT included in this course…
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Programming languages
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Art asset creation
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5Identifying the Elements of AsteroidsVideo lesson
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61.1. Asteroid ElementsText lesson
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7What is a Game and What is DesignVideo lesson
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8The Role of the Game DesignerVideo lesson
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9Other Roles in Game DevelopmentVideo lesson
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10Game Design SpecialisationsVideo lesson
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111.2. What is the role for you?Text lesson
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12Games' Unique FeatureVideo lesson
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13Game MechanicsVideo lesson
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14MDA and other Game Design FrameworksVideo lesson
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151.3.1. & 1.3.2. List and Add Mechanics to Tiny Pixel Fights!Text lesson
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16How to keep Improving as a Game Designer?Video lesson
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17What Skills do you need to be a Game Designer?Video lesson
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18Game Design Basics - ReferencesText lesson
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19Game Design Basics - Graphics & SlidesText lesson
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20Quiz - Game Design BasicsQuiz
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21Congratulations on Completing Section 2!Video lesson
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22The Game Design Thinking ProcessVideo lesson
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23Game Concept: Maslow's Hierarchy of NeedsVideo lesson
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24Game Concept: The Beginner's MindsetVideo lesson
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25Game Pillars: Game Pillar DocumentText lesson
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26Ideate: Ideation TechniquesVideo lesson
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272.1. Using the SCAMPER technique on your favourite gameText lesson
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28Define: The Three Brains (YouTube)Text lesson
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29Define: The 5 Phases of Players’ Decision-MakingVideo lesson
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30Define: Automatic vs. Rational Decision-makingVideo lesson
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31Define: Interactive Loops for Decision-makingVideo lesson
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32Define: Bad Decision-MakingVideo lesson
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33Define: Interesting DecisionsVideo lesson
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34Define: Self-Determination TheoryVideo lesson
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352.2. Brainstorming new mechanicsText lesson
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36Prototyping and Playtesting: Three Hats For Analysing GamesVideo lesson
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37Prototyping and Playtesting: Csikszentmihalyi's Flow TheoryText lesson
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382.3. Playtest your new mechanics!Text lesson
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39The Game Design Thinking Process — Graphics & SlidesText lesson
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40The Game Design Thinking Process — ReferencesText lesson
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41Quiz — The Game Design Thinking ProcessQuiz
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42Congratulations on Finishing Section 3Video lesson
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43Can you leave us a review?Text lesson
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44What is a GDD?Video lesson
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45Creating Compelling DocumentsVideo lesson
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46What content should a GDD haveVideo lesson
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47GDD Content ChecklistText lesson
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48Concept GDD: Part 1Video lesson
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49Concept GDD: Part 2Video lesson
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503.1. Write a Concept GDDText lesson
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51Use presentations as a lethal weapon!Video lesson
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52Pitching Your GameVideo lesson
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53Talk — 30 things I hate about your game pitchText lesson
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543.2. Create a 3-minute presentation!Text lesson
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55Communicating your GameQuiz
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56Communicating Your Game - ReferencesText lesson
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57Quiz — Communicating Your GameQuiz
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58Congratulations!Video lesson
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59Math & Probability in GamesVideo lesson
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60Dependent and Independent ProbabilityVideo lesson
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61Communicating ProbabilitiesVideo lesson
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62Spreadsheets BasicsVideo lesson
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63Using Spreadsheets for ModellingVideo lesson
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644.1., 4.2. Balancing Tiny Pixel FightsText lesson
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65Handmade, Random and Procedural ElementsVideo lesson
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66Playtesting Your Balance!Text lesson
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67Math & Probability - ReferencesText lesson
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68Quiz — Math & ProbabilityQuiz
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69Math & Probability - SlidesText lesson
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70Introduction to Systems ThinkingVideo lesson
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71Systemic Game DesignVideo lesson
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72Deep vs. Wide SystemsVideo lesson
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73Systems ElementsVideo lesson
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74System Design Diagram Starter PackText lesson
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75Feedback LoopsVideo lesson
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76Dealing with Complex SystemsText lesson
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775.1.1. & 5.1.2. Find and Create some Feedback loopsText lesson
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785.2. What other systems can you add?Text lesson
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79Introduction to Game Systems Design - ReferencesText lesson
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80Introduction to Game Systems Design - SlidesText lesson
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81Quiz — Introduction to Game Systems DesignQuiz
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