Creating turn-based game, Unity Engine
- Description
- Curriculum
- FAQ
- Reviews

We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together. This course is about IDEAS, ะก sharp and Unity3D. All This will save your TIME.
Create something serious from scratch.
Unity 2019. With some upgrades to 2020
The topics covered:
Ideas:
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How to find available positions?
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How to move hero avoiding obstacles?
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How how to distinguish between allies and enemies?
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How to distinguish between deserts, swamps and grass?
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How to manage scripts?
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How to define the Optimal Path?
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How to visualize the damage?
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How to create a ranged attack?
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How does the enemy AI make a decision?
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How to manage turns and rounds?
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How to place allied regiments?
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How to make a flying hero fly over water and mountains?
Unity and c# topics
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Basics of OOP
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Animations
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Else-If Statements, Loops
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Variables, Properties and Types
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Classes and Objects
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Canvas and Images, anchors and screen resolution
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Sprite Renderer, Transform, Rect Transform Components
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Prefabs
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Particle Systems
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Arrays and Lists, multi-dimensional array, jagged array
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Interface
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Abstract classes
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Scriptable Objects
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Design Patterns
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Artificial Intelligence
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Code architecture
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Movement
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Optimal path
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Scrollable Storage
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Rounds and Turns
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C# Methods, ref, out, in
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Sprite Renderer
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Serialization
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Coroutine
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etc
The course is good for those who want to create the game structure using interfaces. The course will be updated frequently for additional ideas.
PS. You also will get more than 20 isometric hexagon sprites and bonus ideas:)